Hello, my name is

Guglielmo Sansonna

Sound Designer | Immersive Audio | Game Audio

Crafting immersive sonic experiences through sound design,
Dolby Atmos and interactive audio systems.

About

I am a Sound Designer and Audio Production graduate specialising in immersive audio, Dolby Atmos mixing and interactive sound design.
My work combines cinematic storytelling, sound design, field recording and spatial audio technologies to create engaging and emotionally driven sonic experiences. Through projects ranging from Dolby Atmos sound redesigns for film and animation to interactive audio implementation using FMOD, I explore the relationship between sound, space and perception. My practice includes sound design, audio post-production, Foley, field recording, immersive soundscape composition and adaptive game audio systems. I work primarily with Pro Tools, Dolby Atmos Renderer, FMOD and iZotope RX, developing audio experiences that bridge narrative, technology and computers.

Services

Sound Design
Immersive Audio
Game Audio
Software

Videos

FMOD Game Audio Project

Sound Design, FMOD Implementation, Adaptive Audio Systems

Immersive Audio & Dolby Atmos

Dolby Atmos Sound Redesign Role: Sound Design, Foley, Audio Editing, Dolby Atmos Mixing

Blade Runner 2049

Dolby Atmos Sound RedesignRole: Dolby Atmos Mixing, Sound Design, Original Music Composition

WALL·E

Dolby Atmos Sound Redesign. Role: Dolby Atmos Mixing, Sound Design, Spatial Audio Design

Audio

Research-based immersive soundscape compositions developed in Dolby Atmos through field recording, acoustic ecology and spatial audio design.

Contacts

Physical Address​

London

Email Address

guglielmo.sansonna@gmail.com

Phone Number

+44 7491 604360