
About
I am a Sound Designer and Audio Production graduate specialising in immersive audio, Dolby Atmos mixing and interactive sound design.
My work combines cinematic storytelling, sound design, field recording and spatial audio technologies to create engaging and emotionally driven sonic experiences. Through projects ranging from Dolby Atmos sound redesigns for film and animation to interactive audio implementation using FMOD, I explore the relationship between sound, space and perception. My practice includes sound design, audio post-production, Foley, field recording, immersive soundscape composition and adaptive game audio systems. I work primarily with Pro Tools, Dolby Atmos Renderer, FMOD and iZotope RX, developing audio experiences that bridge narrative, technology and computers.

Services
Sound Design
- Cinematic Sound Design
- Foley
- Audio Editing
- Dialogue Editing
Immersive Audio
- Dolby Atmos
- Spatial Audio
- Ambisonics
- Soundscape Composition
Game Audio
- FMOD
- Interactive Audio
- Adaptive Audio Systems
- Audio Implementation
Software
- Pro Tools
- FMOD
- Dolby Atmos Renderer
- iZotope RX
Videos
FMOD Game Audio Project
Sound Design, FMOD Implementation, Adaptive Audio Systems
Immersive Audio & Dolby Atmos
Dolby Atmos Sound Redesign Role: Sound Design, Foley, Audio Editing, Dolby Atmos Mixing
Blade Runner 2049
Dolby Atmos Sound RedesignRole: Dolby Atmos Mixing, Sound Design, Original Music Composition
WALL·E
Dolby Atmos Sound Redesign. Role: Dolby Atmos Mixing, Sound Design, Spatial Audio Design
Audio
Research-based immersive soundscape compositions developed in Dolby Atmos through field recording, acoustic ecology and spatial audio design.
Contacts
Physical Address
London
Email Address
guglielmo.sansonna@gmail.com
Phone Number
+44 7491 604360




